![]() ![]() Wizards have low HP and a positive Con will only provide a limited benefit(on the other hand, you dont want to get even less health, which is why we dont go below 10). Unfortunately I've hit a road block at the character creator. I don't intend to play this game through more than once, I don't have time, so I want to be able to experience as much of the game as possible in a single play-through. Intelligence is important as well(16 or 17, if possible), as it helps with your AoE effects and durations.ĭex should be 12, just so that you can keep up with enemy cloth/light armor characters.Ĭon and Resolve can stay at 10. Wizard - turn based mode builds :: Pillars of Eternity II: Deadfire General Game Discussions Pillars of Eternity II: Deadfire Content posted in this community may contain Nudity or Sexual Content By clicking View Page, you affirm that you are at least eighteen years old. I need help building a party and choosing a class in this game. The Wizard has some really strong options for crowd control(some of them combines damage and CC, like Chill Fog), as well as a lot of mobility which can be used creatively.Īs some said above, max Perception, as accuracy is very important. It scales well with both Might(due to the very high base damage) and Intelligence(as it can allow for multiple turns of damage, while casting other spells).Īlso, even as a damage focused wizard(either Evoker or no subclass, and personally I prefer no subclass), there will be times where it is more beneficial to throw out a debuff. ![]() In turn based, they have been substantially buffed.
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